The Short Review: Turtle Beach Earforce X31 Wireless Gaming Headset

•November 5, 2009 • Leave a Comment

The console gamer’s selection of headsets is surprisingly slim. If money is no option, you can go ahead and blow $200+ on a pair of MLG-approved Astros and be all set. The rest of us, however, are still left with a few quality brands that won’t break the bank… quite as much. Scullcandy, which currently manufactures 2 Xbox compatible sets, and long-time gaming audio standby Turtle Beach are two stand-outs in this market.

Turtle Beach offers a recently updated series of three Xbox “Earforce” headsets. The X1, X31 and X41, priced at $50, $100 and $200 respectively.

EDIT: Turtle Beach has recently added a $29 low cost headset, the XLC to their line up.

Although the X41 features Dolby 7.1 surround sound, the benefits of a headset are just as noticeable in simple stereo for most non-audiophiles, and it’s hard to justify the price tag, especially when the Xbox 360 only natively supports 5.1 surround.

This leaves the X1 and X31 as budget-minded choices. Both perform similarly, save for a few differences. The X31 features toggle-able bass boost and stereo expander effects, and it is wireless.

If having a few cables (which should be plenty long enough in any situation, at 16 feet) isn’t an issue for you, the X1 should be fine. I find the added effects on the X31 only occasionally make me think “wow, that sounded good!”, and often throw off levels to the extent that you can’t hear certain sounds/speech. When playing FPSs like Call of Duty, I keep these effects turned off by default for the most accurate audio anyway. None the less, I’ve got a lot of stuff going on between the console and I, which meant going cordless was a much more tempting option.

So I decided to splurge and go with Turtle Beach’s middle-tier X31. You’ll still get some cords though. Three, in fact. Two cables come out from the RF broadcasting unit, a USB power cable and the RCA (red/white) jacks which get the audio. You’ll also have to attach a line from the headset to your controller if you want to chat.

Being wireless, the X31 also uses 2 AAA batteries. They last a good ~15 hours, which is decent for even a heavy gamer. When the batteries run out, a loud annoying screeching sound is heard, and the audio gets significantly softer, so you can continue playing without a huge impact for a short period of time… but the battery changing ordeal is still very annoying and frantic in the middle of a game session. You should have an extra set of AAAs on hand regardless. And of course, I’d recommend rechargeables in this situation.

The piggy-back RCA jacks allow you to plug into any line of audio, which means that although the microphone won’t function, you can use the headset to listen to any aspect of your theater system that it’s tapping into.

Having a headset of any kind will almost assuredly up your game, and give you that bleeding edge. It can also provide a better audio experience for those without a nice surround/hi-fi system. At the very least, it’s a great way to play late at night, or in the middle of it all without bothering, or being bothered, by anyone else. These benefits go without saying, and are definetly present in the X31 and it’s counterparts.

Besides the battery changing issue, we’ve got a nice solid product although I’ve still got some… annoyances.

The new series of Earforce headsets has addressed some problems with the first series, mainly the fact that since chat audio is now coming out of the same speakers as game audio, it’s hard to differentiate. “Chat Boost” is a feature that monitors the game audio, and adds gain to the chat audio whenever it gets loud.

However, during explosions or loud events it’s still often difficult to tell what your buddies are yelling, or screaming at you. Turning down the actual game audio allows you to hear chat just fine, but at the sacrifice of those all important footsteps.

More complaints come from the line that connects the controller to the headset. For one, the lower connection is a right-angle plug, which seems to get in the way no matter what angle you turn it. The in-line chat volume/mute switch is also overly sensitive, and located in a spot that’s simply too inconvenient to get to during gaming. Xbox got it right with the selector being attached right at the base of the controller, why can’t we see a more similar design?

And finally comes the fact that like most wireless tech, the X31 operates on the same old 2.4GHz band. The same as your controller, your Wi-Fi, and your home phone. Get all these devices working at once, and it’s going to get awfully crowded, meaning something’s going to drop faster than an off-guard sniper using tactical layout. I’ve experienced controller disconnects upon recieving a phone call… although this isn’t a gauranteed problem.

Beyond those flaws, the X31 really shines as a pro gaming accesory. It feels comfortable once you get used to full-ear headphones (at least for the first 5 hours), looks good (when your girlfriend isn’t around, at least) and provides crisp, performance-enhancing audio. Not like you’ve never heard that phrase on the internet before.

If the next itteration of these headsets fixes the chat-line issues, and maybe ditches the audio-effects in favor of a lower price tag, Turtle Beach will have a main-stream/hardcore gamingĀ  gem. Until then, the X31 is a fine choice for those who want to squeeze the most out of their game, keep it quite, or just have a fetish for listening to footsteps. Weirdos.

!The X31 features a solid, comfortable, but slightly heavy build.

!Digital RF delivers great quality, but can interfere with stuff like Wi-Fi.

!Have fun trying to adjust this damn thing in the heat of battle…

Say hello to my little friend.

•October 14, 2009 • Leave a Comment

HAPPYFACE

Confirmed Perks, Weapons, Customization in Modern Warfare 2

•September 18, 2009 • 7 Comments

MW2SiteCap

Most info summarized from GameTrailer’s video
of the recent multiplayer presentation in LA.

A single kill has a base score of 100 XP, so expect much higher numbers. The level cap will be 70. Prestige has been reworked and will be rewarded.

Callsign
MF2 features a much more customizable “identity” for the player, which will pop up for all to see if you achieve in-game feats, like killstreaks, objectives, or shooting down support elements. This pop-up info pane, or “callsign” will include your gamertag, and custom backgrounds along with a few other new features.

Your title, which defaults to your rank (starting at “FNG”, SSGt, etc.) is selectable and more novel ones will be unlocked depending on your play style. Appears very similar to Street Fighter IV’s profile tags.

Your emblem also defaults to your proper rank insignia, but can also be any number of avatar-like pictures, unlocked in similar ways to titles.

Killstreaks
Killstreaks
are now customizable. It appears as though you can select 3 to be active at any time, unknown whether or not this number can increase. Ranking up will earn you unlock credits, which you can use to unlock your choice of killstreak rewards beyond the default 3. This list is not complete ~

3 Kills – UAV Shows enemies on minimap.
4 Kills – Care Package Airdrop random killstreak or ammo.
4 Kills – Counter UAV Temporarily disables enemy radar.
5 Kills – Sentry Gun Airdrop a placeable Sentry Gun.
5 Kills – Predator Missile Remote control missile.
6 Kills – Precision Airstrike Call in a directional airstrike.
7 Kills – Attack Helicopter Call in a support helicopter.
9 Kills – Pave Low Heavily armored assault helicopter.
11 Kills – AC130 Be the gunner of an AC130.

Perks
There are 3 re-done tiers of perks, as well as selectable death streak “rewards”. Perks can also be upgraded by completing certain challenges.

Tier 1
Marathon Unlimited Sprint?
Sleight of Hand
Scavenger Full resupply from dead enemies.
Bling 2 primary weapon attachments.
?

Tier 2
Stopping power
Lightweight Move faster
Hardline Killstreaks require 1 less kill
Cold Blooded Undectable by UAV, air support, sentries, and thermal.
?

Tier 3
Commando Increased melee distance
Steady Aim
Scrambler Scrambles enemy UAV?
?
?
?

Death Streak
Copy Cat Steal your killer’s class in killcam. (4 Deaths without a kill)
Painkiller Big health boost when you spawn. (3 Deaths without a kill)
?
?

Weapons

Assault Rifles
M4A1 Fully automatic all-purpose
FAMAS 3 round burst
SCAR-H Fully automatic all-purpose
TAR-21 Fully automatic all-purpose

Sub Machine Guns
UMP45
MP5K

Light Machine Guns
RPD

Sniper Rifles

Riot Shield

Attachments
Yes, that’s a shotgun attachment.

Grenade Launcher
Red Dot Site
Silencer
Shotgun
Heartbeat Sensor

Secondary Weapons
You now choose from a list of secondary weapon categories, not limited to handguns. Each have their own attachments, for some the ability to wield “Akimbo”.

Machine Pistols Like SMGs, but weaker, less range
PP2000, G18
Shotguns Can now utilize silencers
Spas 12,
Handguns For fast-swapping, lots of attachments
USP .45, .44 Magnum
Launchers Some can lock on to aerial targets
AT4, Thumper x2

Equipment
In place of your frag grenade selection, you can now choose from a varied list of uses for your right-bumper.

Frag
Semtex sticky
Throwing knife hell yeah
Tactical Insertion choose where to respawn
Blast Shield protection from explosives, sacrificing minimap

Special Grenade

Flash x2
Stun x2

Colt 1911-A1 Military Full Metal Softair Spring Pistol – Econo Airsoft Review

•June 17, 2009 • 2 Comments

DSCF0681Colt 1911-A1 Military Full Metal Softair Spring Pistol (Cybergun/Palco)

  • Modeled After: Colt M1911A1
  • Hop-Up: Fixed .12/.2g BBs
  • Lowest Advertised: 200 FPS / 100 ft
  • Purchased from ShortyUSA for $30 + 9 Shipped

:) Full Metal
:) Mid-Cap Magazine…
:) FPS
:) Looks almost used n’ gritty. Straight up Platoon status.
:| Printed Trademarks
:( …made of plastic. That’s weak sauce.
:( Range
:x Loose Safety

Being a fan of the 1911, I sprung at the chance to pick up a full metal military replica that wouldn’t cost me 4 years of daily Taco Bell. It’s hard to avoid Cybergun products if you buy a gun with trademarks, and this one makes no exception. Although the trademarks are correct and fully licensed, they are only printed on with white paint, as opposed to engraved. This detracts from the authentic aesthetic almost as much as having the trademarks would add in the DSCF0675first place. Still, they’re legit. The gun, as stated, is full metal. It has good balance and heft and feels pretty solid. It has a very rough sort of finish too it, and some great looking faux-wood hand grips. A prominent seam-line runs down the top and bottom of the body however. Overall, it mimics a used military sidearm well. It feels more Vietnam than most. This gun should age well, like a fine wine. Except probably not.

The trigger and hammer are metal and have some nice inertia going with them. The action is surprisingly smooth and it sounds good and solid to fire. The safety leaves some to be desired. It functions, and locks the trigger and slide, but is loose and the slide becomes locked inadvertently. For shooting, this is annoying, and for a skirmish, this is deadly. Not that people usually die during airsoft, but you know.

DSCF0673The clip, on the other hand, is a downer. It’s very noticeably plastic when holding a full metal gun. Not necessarily high quality plastic either. It also has very little weight, due to an internal BB well. The actual clip holds around 12 rounds, which must be re-loaded from the 50 round reservoir. Sort of like a wind up magazine without the wind up. It’s a clever idea, but in reality it takes longer than just using a speed loader, makes the magazine too lightweight, and rattles.

The performance of this gun is on par with a $20 pistol, or at least one with some unimpressive hop-up. Although both the FPS and power are both noticeably impressive, the hop-up only works decently after you warm it up. Most shots with .12g and .2 have only mediocre range.

You pay $20 for performance and like $15 for the full-metal aspect. At this price range, it’s a really cool collector’s item – not a remarkable sidearm.

The Beginning Filmmaker Genre-Determination Through Resource Availability Circle Chart

•April 16, 2009 • Leave a Comment

bf_circlechart